Libby, who became the project's executive producer, soon got a gift in the mail from Harcourt: a hard drive holding 20 gigabytes of data. On the hard drive were assets for all three Zoombinis games: art, sound and music. The game, it turned out, was built using a proprietary game engine particular to Broderbund. All FableVision had to do was take it all apart, create all new art and gameplay, and put it all back together again. In several cases, FableVision's Gary Goldberger said, designers checking on details simply fired up an old Macintosh G4 and played a rare copy of the original.
Evidently, investors appear to be keen on the company’s shares this year. ADBE stock is sitting on sizable gains of over 37% year-to-date, outpacing the Nasdaq composite. Furthermore, the company continues to pick up the pace on the financial front as well. In its second fiscal quarter posted back in June, Adobe reported a total revenue of $3.84 billion, indicating a 22% year-over-year increase. Executive VP John Murphy cited strong demand for the company’s Digital Media and Digital Experience offerings as key growth factors. Given all of this, Murphy argues that Adobe is in a position to “deliver another record year”.If all that wasn’t enough, Adobe is also set to acquire Frame.io, a cloud-based video collaboration platform. In essence, Frame streamlines the video production process for customers by enabling collaborative efforts via cloud-first workflows. Safe to say, this acquisition would gel well, in theory, with Adobe’s best-in-class video editing software. All things considered, will you be keeping an eye on ADBE stock this week?
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Following that, we will be taking a look at cybersecurity giant, Zscaler. The California-based IT security company would be another top enterprise software name to consider now. For a sense of scale, Zscaler operates the world’s largest “in-line cloud security platform”. The likes of which span across over 150 data centers strategically located worldwide. Through this massive network, Zscaler employs its Zscaler Zero Trust Exchange (ZTE) service, protecting thousands of customers across digital ecosystems anywhere in the globe.The use of video games in the classroom is nothing new. Many people who went to school in the 1970s through the 1990s may recall the iconic video game The Oregon Trail, which made its debut in a classroom in 1971. In the game, players lead a group of settlers across the Midwest following in the footsteps of Lewis and Clark. The game came just before the video game industry was established with the 1972 release of the video game Pong, an electronic version of table tennis.
Even though educational video games have been used in classrooms for 50 years — and despite the fact that research shows educational games can be effective — they are not that common in classrooms today. Many educational games have been released since the days of The Oregon Trail. Some of the most popular are: Where in the World Is Carmen Sandiego?, Math Blaster!, Zoombinis, iCivics, DragonBox Algebra and History Maker VR. Most games are for pre-K to elementary school students.Advertisement
Playing video games for 10 mins every day may brush up your esports skillsHere are five reasons video games should be used in every classroom.