Look like it could be fun, if it gets its gameplay mechanics right. The animation and voice acting looks good.
According to playasia preorder, the price is US$ 44.99 for PAL version.28stepbroWed 7th Apr 2021
why. why must this29stepbroWed 7th Apr 2021@Zeeeus that game was actually good tho other than the fact it was offbrand super smash bros.
30mr12calvinWed 7th Apr 2021@Anti-Matter
Ah thank you. I appreciate that. I wonder why they never mention it themselves. 40.01 in Europe. That’s a pretty good price.
I might buy this on sale one day.But the chain of corporate owners meant that Zoombinis "kept passing from successor company to successor company, and in a way it didn't really have a home," said TERC's David Libby. "People knew it was a good piece of software. They knew people liked it, but it was never anywhere long enough to fit into a strategic plan."
After Harcourt in 2011 unsuccessfully rebooted Carmen Sandiego on Facebook, Secor and Libby pursued the matter more aggressively. "Eventually we kind of poked them and said, 'Listen, you're not really selling it.'" To their credit, Harcourt finally agreed and handed over the rights.After a furious bidding war among five developers, TERC settled on the Boston educational media studio FableVision. In the bargain, TERC also got the services of the non-profit Learning Games Network, as well as Hancock and Osterweil, the game's original co-creators, who were part of FableVision's bid.
Libby, who became the project's executive producer, soon got a gift in the mail from Harcourt: a hard drive holding 20 gigabytes of data. On the hard drive were assets for all three Zoombinis games: art, sound and music. The game, it turned out, was built using a proprietary game engine particular to Broderbund. All FableVision had to do was take it all apart, create all new art and gameplay, and put it all back together again. In several cases, FableVision's Gary Goldberger said, designers checking on details simply fired up an old Macintosh G4 and played a rare copy of the original.A February 2015 Kickstarter campaign aimed at raising $50,000 to fund the desktop versions alerted "a very hardcore fan base" to the reboot,?said Libby. It raised $101,716, some of which will go toward upgrading the game's final level. In it, all of the Zoombinis get to Zoombiniville, but in the existing version, players get perfunctory fireworks and a screen that says, "You win."